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Players can walk up to an area, peek in, see it’s full of those annoying dive-bombing bat aliens, and NOPE the hell out with no ill effects. But barring the challenge rooms and boss fights, players have almost complete freedom to run away from fights if they’re ill-prepared. That means that while the player pretty much knows what enemies they’ll be facing based on the biome they’re currently in, they never know what’s in a specific room until the enemies spawn. Most rooms in Returnal are procedurally generated. Run in, see where the health is, and vacuum it up like Selene is holding a Hoover. This is particularly useful in challenge rooms, those doors that can only be opened by shooting down a creature attached to the door they’re often full of valuable Resin and healing items, though packed full of hostiles. Savvy players can enter a room, scope out weapons and health upgrades and dash to them without much of a fuss. Rather than opening the pause menu and setting a waypoint to a distant collectible, the player can quickly see what’s near them and act accordingly. But for players seeking collectibles, the minimap also marks things like artifacts and Xenoglyphs. This is helpful in the short term- being able to instantly discern what an enemy’s elevation is in relation to the player provides an immediate edge. When the player walks through a door to any new area, every collectible, container, exit, and enemy is immediately visible. One of Returnal‘s most useful features is the always-present, Metroid Prime-esque minimap.
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The video tutorials provided in-game are extensive and helpful, but here are a few things the game does not tell you. Yes, the game is hard, but it doesn’t have to be that hard if you know what you’re looking for. Returnal requires players to manipulate several different systems to survive, and while there’s a lot to keep in mind at any given moment, a few tips can set players on the path to victory.
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Each biome has procedurally-generated elements, including random weapon and item drops, ensuring that while different runs might be similar, they are never the same. Selene is tough, but even the toughest Astra Corporation Scouts needs a little help. Every biome has its share of deadly flora and fauna, packed full of secrets and collectibles to aid the player. Housemarque‘s latest PlayStation 5 exclusive Returnal might feel overwhelming at first. These Tips should help guide your way through Returnal